Soulcalibur was originally planned to be a dramatic overhaul, with all new characters apart from Mitsurugi from Soul Edge. However, nine of the 11 characters from Soul Edge ended up carrying over to Soulcalibur by the time the roster was finalized in the Dreamcast version (Cervantes, Hwang, Seong Mi-na, Mitsurugi, Rock, Siegfried, Sophitia, Taki, Voldo), with an additional ten new characters. For SoulCalibur IV on the Xbox 360, a GameFAQs message board topic titled 'Custom Character Creations (30+)' - Page 5. Soul Calibur IV Guide - Skills. Note: āSā class skills are not available to player characters. Shave Damage C Point Requirement: 50 Power, 20 Gauge Style Level: 1 Description: Shave small amount of HP from opponent even if the attack was blocked. Shave Damage B Point Requirement: 70 Power, 30 Gauge Style Level: 3. So i though we need one thread, where we can chat anything SC6 (or just SC i general) That way we can keep the News thread mainly for News, here we can talk anything related to the game. So i'll start, since there are chances that Kilik could be the next reveal, and even though there are. 4 Warlord's Belt Perform 3 attacking throws 5 Clergy Clothes Ring-Out an enemy 6 Wonder Jacket Perform a throw 7 Warrior Trousers Complete without missing an attack 8 Armor Ring: Ice Mirror Switch out 2 or more times 9 Scarlett Blossoms Successfully block 3 attacks in a row 10 Silver Boots Successfully block 10 attacks in a row 11 Grim Horn.
Here it is so far:
Top Tier
-Astaroth
-Nightmare
-Algol
-Siegfried
High Tier
-Kilik
-Zasalamel
-Yun-Seong
-Amy
-Cervantes
Mid Tier
-The Apprentice
-Mitsurugi
-Maxi
-Voldo
-Yoda
-Xianghua
-Cassandra
-Yoshimitsu
-Raphael
-Seong Mi-Na
-Lizardman
Low Tier
-Tira
-Sophitia
-Ivy
-Talim
-Rock
Bottom Tier
-Hilde
-Setsuka
-Taki
And that's the Tier List so far.
Changes:
Soul Calibur 4 Styles
-We might bump Tira up a few notches.
-We're going to do some rearranging in the Low and Bottom Tier sections for sure.
-We're going to add Darth Vader once we have access to a PS3 copy of Soul Calibur IV.
-We might Xianghua up.
-We're going to bump Ivy up.
-We're going to bump Sophitia up.
-We might bump Rock down.
Next are the Matchups. I chose a character, then Tasty would fight me with every character, and then we came up with the Advantage Percentage, taking into account players of greater skill than us.
So here's the Matchup Advantage List so far:
Cervantes vs Nightmare: 40-60 - Nightmare has the advantage.
Cervantes vs Algol: 23-77 - Algol has the advantage.
Cervantes vs Siegfried: 45-55 - Siegfried has the advantage.
Cervantes vs Kilik: 33-67 - Kilik has the advantage.
Cervantes vs Zasalamel: 30-70 - Zasalamel has the advantage.
Cervantes vs Yun-Seong: 60-40 - Cervantes has the advantage.
Cervantes vs Amy: 60-40 - Cervantes has the advantage.
Cervantes vs Cervantes: 50-50 - Of course.
Cervantes vs Apprentice: 50-50 - Neither have the advantage, it's all up to skill.
Cervantes vs Mitsurugi: 50-50 - Neither have the advantage, it's all up to skill.
Cervantes vs Maxi: 40-60 - Maxi has the advantage.
Cervantes vs Voldo: 50-50 - Neither have the advantage, it's all up to skill.
Cervantes vs Yoda: 35-65 - Yoda has the advantage.
Cervantes vs Xianghua: 50-50 - Neither have the advantage, it's all up to skill.
Cervantes vs Cassandra: 65-35 - Cervantes has the advantage.
Cervantes vs Yoshimitsu: 55-45 - Cervantes has the advantage.
Cervantes vs Raphael: 60-40 - Cervantes has the advantage.
Cervantes vs Seong Mi-Na: 50-50 - Neither have the advantage, it's all up to skill.
Rock vs Astaroth: 20-80 - Astaroth has the advantage.
Rock vs Nightmare: 30-70 - Nightmare has the advantage.
Rock vs Algol: 15-85 - Algol has the advantage.
Rock vs Siegfried: 25-75 - Siegfried has the advantage.
Rock vs Kilik: 30-70 - Kilik has the advantage.
Rock vs Zasalamel: 15-85 - Zasalamel has the advantage.
Rock vs Yun-Seong: 35-65 - Yun-Seong has the advantage.
Rock vs Amy: 30-70 - Amy has the advantage.
Rock vs Cervantes: 25-75 - Cervantes has the advantage.
Rock vs Apprentice: 25-75 - Cervantes has the advantage.
Rock vs Mitsurugi: 35-65 - Mitsurugi has the advantage.
Rock vs Maxi: 25-75 - Maxi has the advantage.
Rock vs Voldo: 30-70 - Voldo has the advantage.
Rock vs Yoda: 20-80 - Yoda has the advantage.
Rock vs Xianghua: 40-60 - Xianghua has the advantage.
Rock vs Cassandra: 30-70 - Cassandra has the advantage.
Rock vs Yoshimitsu: 25-75 - Yoshimitsu has the advantage.
Rock vs Raphael: 30-70 - Raphael has the advantage.
Rock vs Seong Mi-Na: 23-77 - Seong Mi-Na has the advantage.
Rock vs Lizardman: 15-85 - Lizardman has the advantage.
Rock vs Tira: 25-75 - Tira has the advantage.
Rock vs Sophitia: 30-70 Sophitia has the advantage.
Rock vs Ivy: 45-55 - Ivy has the advantage.
Rock vs Talim: 30-70 - Talim has the advantage.
Rock vs Rock: 50-50 - Of course.
Rock vs Hilde: 45-55 - Hilde has the advantage.
Rock vs Setsuka: 50-50 - Neither have the advantage, it's all up to skill.
Rock vs Taki: 57-43 - Rock has the advantage.
Characters We Need The Most Info About:
-Setsuka
-Hilde
-Talim
-Ivy
-Sophitia
-Tira
-Lizardman
-Raphael
-Seong Mi-Na
-Yoshimitsu
-Yun-Seong
-Xianghua
-Cassandra
-Yoda
-Voldo
-Mitsurugi
-Algol
-Astaroth
We mostly need information about things like combo ease, lag before and after attacks, average range of attacks, throw effectiveness, ring out ease, attack strength, effectiveness of simple attacks, and things like that. Below are the characters that we need the least info about.
My Mains:
-Kilik
-Cervantes
-Nightmare
-Mitsurugi
-Rock
My Alternates:
-Siegfried
-Astaroth
-Hilde
-Voldo
Soul Calibur 4 Characters
-Yoshimitsu
Tasty's Mains:
-Maxi
-Apprentice
-Zasalamel
-Amy
-Siegfried
Tasty's Alternates:
-Yun-Seong
-Tira
-Yoshimitsu
-Ivy
-Raphael
Soul Calibur 1
We only really have good information on our Mains, so if anyone with a different main has some good insight, please let us know. Our goal is to make this as accurate as possible.Soul Calibur 4 Style Level
Also if anyone has more information on our Mains than we do, we would like to hear it. We need as much info on Movesets and Matchups as we can get!
SoulCalibur IV REVIEW: The fourth installment to the Soul series features an all new graphics engine, improves on the Create-a-CharacterMode from SC3, and takes its highly acclaimed gameplay online for thefirst time ever. As a fan and loyal player since the beginning, I canhonestly say that Soul Calibur 4 is the next-gen SoulCalibur that many fans of the series have been waiting for (in my case sincethe epic SC2, which I put countless hours into). Nearly everythingabout the classic 3D gameplay engine has been refined and polished, and mostof the infamous changes this time around were for the better. First of all,let's talk about the new graphics because they simply must betalked about. The first SC game in HD does not disappoint, and is surely one of the prettiest 3Dfighters to date. The character models and background detail really makea statement. It brings back memories of the graphical statement that SoulCalibur made when it launched with Sega Dreamcast in 1999. SC4'sgraphics engine makes everything incredibly sharp and intricately detailed,from the moody backgrounds to the shiny armor (which reflects the actualbackgrounds), down to the bare bone character models themselves, whichare indeed some of the most seamless character modelsever.
Story Mode is a surprisinglycondensedfive chapters long and really leaves muchto be desired. The character endings, done with the game's sharp real-timegraphics, are also on the short side and honestly fail to impress in most cases(but at least they're there). In fairness, Story Mode does have a few coolfeatures such asspecialized dialogue between related characters which you won't hearin other modes. Also, if you create a costume for one of the main characters anduse it in Story Mode, that character will be wearing the same costume duringtheir ending! The computerAI also does a good job at representing the gameplay and making things as epicas possible. For example, the first time I went through Siegfried's story, I was quite impressed. Since I hadn't used Siegfried yet, I decided toback up and just practice for a bit. That's when I noticed Siegfried's father just standing there,waiting for me to attack. So I just kind of circled him andpracticed my stance transitions for about 2 minutes... it was epic.... Well, youjust had to be there. The graphicalpolish and detail that SC4 shows off is accompanied bypossiblythebest fighting animation ever seen in a video game, hands down. Namco'sfighting games are widely known for their fluid animation and accuratedepiction of authentic & unique fighting styles, and SC4takes it a notch further. A handful of classic moves and hit effects havebeen reworked, making them appear even more fluid and/or more brutal thanever. Even classic stance and walking animations have been touched up. It actually takes a keeneye to notice some of the smaller details of the animation that were tweakedfrom the prequels.
Along with thebonus Star Wars characters, several other new faces designed by guest mangaartists also make their fighting game debuts in SC4 including:Scheherazade (designed by anime illustrator Yutaka Izubuchi known for his workon Patlabor,RahXephon), Angol Fia (designed by Mine Yoshizak), and Shura (designed by Hiroya Oku ofGantz fame). These bonus manga-inspiredcharacters unfortunately don't offer their own unique fighting styles, butinstead 'borrow' fighting styles of some of the classic Soul Calibur veterans.While it's somewhat disappointing that they don't bring any 'new' stylesto the series, they are at least entertaining 'alternatives' to use for severalfan favorite weapon styles. These bonus characters(all female) at least have their own voice-overs and unique introductionsequences,but overall they leave something to be desired.
Soul Calibur's gameplay engine has always been at the top ofits class, butthe big changes from SC2 to SC3 left many hardcore fans disappointed(myself included). Personally, it's hard to 'let go' of how somecharacters used to play, but after opening my mind a little... I definitelyfound many characters in SC4 that I enjoy using. Overall, SC4's gameplayis a considerable improvement over SC3's,but is still a far shot from my beloved SC2.The 8-Way Run and overall movement speed is as smooth as ever, but noticeably 'slower'than the first two installments. Characterslook larger and even 'feel' heavier to move around; which makesmore sense considering this 'style' of fighting, but takes somegetting used to. Manycharacters have been toned down, some with 'slowed down' moves and others missing alternate stances & cancels from past games. That said, there isa learning curve to masteringany character in SC4 even if you've been a hardcore playersince day one.
Overall, theonline experience is decent, but of course I have a few gripes. First and foremost, there doesn't seem to be astrict enough penalty (or any at all) for bailing out of a match early,as I have encountered quite a few 'sore losers' who purposely disconnectedwhile I was, well, destroying them... funny, because I noticed they're usually the ones that suck at the game the most. Also, the ranking system overallseems a bit flawed. It's relatively easy to get high up in rankjust by beating novice players to level up, granted you have somesort of skill... and beating high ranks sometimes just doesn't pay outlike it should.
No, I'm notdone promoting this game... did I tell you that I actually work for Namco? Jk. Other positive details I want to point out? Hmm... I really like the selection screenthis time around, and I was enthralled to see that they used actual 2Dcharacter art for the character slots... which looks amazingly sharp in HD. I also love howreflective armor looks different on each stage,because it truly reflects the colors and light from the stage itself... andif you look even closer (in edit mode), you can actually see some of the backgrounddetails reflected on certain armor (check out the 'Close Helm' and you'llsee what I mean)! The shine effect used for hair catches the eye, and hairanimation during movements is also done well for the most part. The newcharacter 'tracking' animations are also noteworthy. Not only will stagnant characters turntheir heads while watching their circling opponent, but they will now twisttheir entire upper torsos as well, which alters their stance animation...Maxi's is a must see. Detailslike the ones I just mentioned really make SC4 stand above the crowd,and lead the way for the next generation of 3D fighting games. |
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